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Informazioni su Victoria VR

Victoria VR: Open-Source AI Platform for the 3D Internet
Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet.

Key Sectors and Applications
• AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors
• Generative AI: Spatial models convert text to assets, worlds, and logic.
• AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks
• AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync).
• Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop.
• Enterprise Applications: No-code twins, configurators, virtual stores and showrooms.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Gaming: Games and experiences building, AI avatars and cross-platform publishing.
• AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data.
• Generative AI: Prompt-based creation of environments, assets, and logic.
• AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees.
• Spatial Computing: Cross-platform tools enabling real-time interactive applications.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Enterprise Applications: Collaboration, data visualization, and AI copilots for operations.
• AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services.

Core Components of the Platform
• VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins.
• AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge).
• AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration.
• AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises.
• Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy.

Target Audiences
• Independent creators & studios – zero-code content creation.
• Brands & retail – virtual storefronts, AI-powered customer service.
• Education & training providers – simulations and AI tutors.
• Enterprises – AI copilots, collaboration environments, and spatial data rooms.
• General users – immersive applications with built-in onboarding experiences.

Why It Matters
• Time-to-content collapses: Creation cycles shrink from weeks to hours.
• Accessibility: Zero-code tools and cross-device access reduce entry barriers.
• Economy with utility: $VR token underpins transactions, subscriptions, and rewards.
• Sustainability: Utility-driven design replaces speculative models.
• Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade

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0,001307 €

Informazioni trading

Statistiche di mercato

Capitalizzazione di mercato

21,96 Mln €

0,81%

FDV

21,96 Mln €

Disponibilità corrente

17 Mld VR

Offerta massima

17 Mld VR

Offerta totale

17 Mld VR

Valutazione diluita

21,96 Mln €

Risultati

Popolarità

Dati insufficienti

Dominanza

0%

Volume (24 ore)

621,09K €

2,4%

Volume (7G)

4,65 Mln €

Volume (30 gg)

19,24 Mln €

Massimo storico

0,6244 €

Variazione di prezzo (1 anno)

Dati insufficienti

59%

Altri dettagli

Dettagli del mercato

VR contro i mercati

↘ 26,19%

VR contro BTC

↘ 23,91%

VR vs ETH

↘ 17,43%

Tag

vr-ar

ai-big-data

collectibles-nfts

gaming

+3

Rete e indirizzi

Rete
Indirizzo

Ethereum

0x7d5121505149065b562C789A0145eD750e6E8cdD

Cronologia dei prezzi

Ora
Prezzo
Variazione
Oggi
0,001307 €
-0,82%
1 giorno
0,001313 €
-0,82%
1 settimana
0,001321 €
-1,47%
1 mese
0,001655 €
-22,65%
1 anno
0,003138 €
-59,00%

Domande frequenti

Victoria VR (VR) is the blockchain-based, open-source virtual reality metaverse with realistic graphics. According to the whitepaper, Victoria network is built on the unreal engine (UE), created and owned by its users. Unreal engine is a suite of combined tools for game developers to develop and create games, visualizations, and simulations. The whole Victoria VR world is created to be a universal platform for all virtual realities, decentralized applications, and games, collectively forming a metaverse. This Victoria VR World has games, virtual galleries, quests, and never-ending adventure. Apart from this, there is this Big Market VR where the users can exchange NFTs in 3D! In addition, the users are rewarded for every activity in the VR world.

VR is the governance token of the Victoria VR network. According to the whitepaper, VR is an ERC-20 standard token. Users can purchase VR Lands, NFTs, resources, items, objects, tickets, clothing, courses (lessons), documents, art, or special keys with this token. Users can also “mine” the VR token with their activity in Virtual Reality. The users can get VR tokens through various activities, such as Buying, Trading, Mining, and Staking. The total supply of VR tokens is 16,800,000,000 VR.

Ondrej Dobrusky and Adam Bem are the founders of the Victoria VR network. Ondrej is the CEO, while Adam is the COO of the project. According to the whitepaper, the network claims to have achieved several milestones. In quarter one of 2021, the network launched its ICO (Initial Coin Offerings). In quarter two of 2021, it launched a VR gallery. Later, in quarter four of 2021, it launched the VR lands gallery and The Big Market VR.

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L'attuale capitalizzazione di mercato di Victoria VR è 21,961 Mln €. Una capitalizzazione di mercato elevata implica che il mercato attribuisce una valutazione elevata all'asset.

Il massimo storico di Victoria VR è 0,6244 €. Questo massimo storico è il prezzo più elevato pagato per Victoria VR dal suo lancio.

Nelle ultime 24 ore, il volume di negoziazione di Victoria VR è stato pari a 621,091K €.

Gli asset che hanno una capitalizzazione di mercato simile a Victoria VR includono Neiro, Neiro, EthereumPoW e molte altre. Per visualizzare un elenco completo, consulta la pagina asset con capitalizzazione di mercato comparabili.

La quantità di Victoria VR attualmente in circolazione è 17 miliardi.

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Statistiche social

Popolarità dei post

#965

Contributori

15

Post

35

% Informazioni su Victoria VR

0,009%

Articoli

0

X (Twitter)

56,25% bullish

Sentiment

5,0 ★

In primo piano

15 persone stanno parlando di Victoria VR, che si è classificato/a al n. 965 nella maggior parte delle menzioni e delle attività dei post raccolti. Nelle ultime 24 ore, su tutte le piattaforme di social media, Victoria VR ha ottenuto un punteggio medio di sentiment pari a 5,0 su 5. Infine, Victoria VR sta facendo meno notizia, con 0 articoli pubblicati relativi a Victoria VR.

Su Twitter, la maggioranza degli utenti che si esprime in merito a Victoria VR ha un sentiment rialzista. Il 56,25% di tweet ha espresso sentiment rialzista rispetto al 0% di tweet con sentiment ribassista in merito a Victoria VR. Il 43,75% di tweet ha espresso sentiment neutro in merito a Victoria VR. Questi dati si basano su 16 tweet.

Su Reddit, 0 post hanno menzionato Victoria VR e 0 commenti parlano di Victoria VR. In media, il numero di clic di approvazione sui post Reddit è stato minore di quelli a sfavore, mentre il numero di clic di approvazione sui commenti Reddit è stato maggiore di quelli a sfavore.

Realizzato da LunarCrush

Calcolatore di Victoria VR

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