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Info over Victoria VR

Victoria VR: Open-Source AI Platform for the 3D Internet
Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet.

Key Sectors and Applications
• AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors
• Generative AI: Spatial models convert text to assets, worlds, and logic.
• AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks
• AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync).
• Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop.
• Enterprise Applications: No-code twins, configurators, virtual stores and showrooms.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Gaming: Games and experiences building, AI avatars and cross-platform publishing.
• AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data.
• Generative AI: Prompt-based creation of environments, assets, and logic.
• AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees.
• Spatial Computing: Cross-platform tools enabling real-time interactive applications.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Enterprise Applications: Collaboration, data visualization, and AI copilots for operations.
• AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services.

Core Components of the Platform
• VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins.
• AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge).
• AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration.
• AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises.
• Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy.

Target Audiences
• Independent creators & studios – zero-code content creation.
• Brands & retail – virtual storefronts, AI-powered customer service.
• Education & training providers – simulations and AI tutors.
• Enterprises – AI copilots, collaboration environments, and spatial data rooms.
• General users – immersive applications with built-in onboarding experiences.

Why It Matters
• Time-to-content collapses: Creation cycles shrink from weeks to hours.
• Accessibility: Zero-code tools and cross-device access reduce entry barriers.
• Economy with utility: $VR token underpins transactions, subscriptions, and rewards.
• Sustainability: Utility-driven design replaces speculative models.
• Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade

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Handelsinzichten

Statistieken

Marktkapitalisatie

€ 21,96 mln.

0,29%

FDV

€ 21,96 mln.

Hoeveelheid in omloop

17 mld. VR

Maximaal aanbod

17 mld. VR

Totale aanbod

17 mld. VR

Verwaterde waardering

€ 21,96 mln.

Prestatie

Populariteit

Onvoldoende gegevens

Dominantie

0%

Volume (24 uur)

€ 524,5K

47,63%

Volume (7d)

€ 4,07 mln.

Volume (30d)

€ 14,87 mln.

ATH

€ 0,6194

Prijswijziging (1j)

69,97%

Aanvullende informatie

Marktgegevens

VR versus de markten

↘ 59,04%

VR versus BTC

↘ 60,88%

VR vs ETH

↘ 54,38%

Tags

vr-ar

ai-big-data

collectibles-nfts

gaming

+3

Netwerk en adressen

Netwerk
Adres

Ethereum

0x7d5121505149065b562C789A0145eD750e6E8cdD

Prijsgeschiedenis

Tijd
Prijs
Wijziging
Vandaag
€ 0,001307
-0,26%
1 dag
€ 0,001309
-0,26%
1 week
€ 0,001299
-0,10%
1 maand
€ 0,001291
-0,65%
1 jaar
€ 0,004223
-69,97%

Veelgestelde vragen

Victoria VR (VR) is the blockchain-based, open-source virtual reality metaverse with realistic graphics. According to the whitepaper, Victoria network is built on the unreal engine (UE), created and owned by its users. Unreal engine is a suite of combined tools for game developers to develop and create games, visualizations, and simulations. The whole Victoria VR world is created to be a universal platform for all virtual realities, decentralized applications, and games, collectively forming a metaverse. This Victoria VR World has games, virtual galleries, quests, and never-ending adventure. Apart from this, there is this Big Market VR where the users can exchange NFTs in 3D! In addition, the users are rewarded for every activity in the VR world.

VR is the governance token of the Victoria VR network. According to the whitepaper, VR is an ERC-20 standard token. Users can purchase VR Lands, NFTs, resources, items, objects, tickets, clothing, courses (lessons), documents, art, or special keys with this token. Users can also “mine” the VR token with their activity in Virtual Reality. The users can get VR tokens through various activities, such as Buying, Trading, Mining, and Staking. The total supply of VR tokens is 16,800,000,000 VR.

Ondrej Dobrusky and Adam Bem are the founders of the Victoria VR network. Ondrej is the CEO, while Adam is the COO of the project. According to the whitepaper, the network claims to have achieved several milestones. In quarter one of 2021, the network launched its ICO (Initial Coin Offerings). In quarter two of 2021, it launched a VR gallery. Later, in quarter four of 2021, it launched the VR lands gallery and The Big Market VR.

We werken onze Victoria VR naar EUR valuta in realtime bij. Ontvang de actuele prijs van Victoria VR op Coinbase.

De huidige marktkapitalisatie van Victoria VR is € 21,961 mln.. Een hoge marktkapitalisatie houdt in dat het activum zeer gewaardeerd wordt door de markt.

Het hoogste punt ooit van Victoria VR is € 0,6194. Dit hoogste punt ooit is de hoogste prijs die is betaald voor Victoria VR sinds de lancering.

In de afgelopen 24 uur was het handelsvolume van Victoria VR € 524,50K.

Activa die een vergelijkbare marktkapitalisatie hebben als Victoria VR , zijn onder meer SanDisk Tokenized bStocks, Everything, iShares Silver Trust Tokenized ETF (Ondo) en vele anderen. Voor een volledige lijst, zie onze vergelijkbare marktkapitalisatie-activa.

Het huidige circulerende aanbod van Victoria VR is 17 miljard.

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Sociale statistieken

Populariteit in berichten

#2292

Bijdragers

4

Berichten

4

% Info over Victoria VR

0,001%

Artikelen

0

X (Twitter)

100% bullish

Sentiment

5,0 ★

Belangrijke punten

4 unieke personen hebben het over Victoria VR en het is gerangschikt als nummer2.292 in de meeste vermeldingen en activiteit uit verzamelde berichten. In de afgelopen 24 uur heeft Victoria VR een gemiddelde sentimentscore van 5,0/5 op alle socialmediaplatforms. Ten slotte wordt Victoria VR minder nieuwswaardiger. Er zijn 0 nieuwsartikelen gepubliceerd over Victoria VR.

Op Twitter zijn mensen vooral optimistisch over Victoria VR. 100% van de tweets was optimistisch en 0% was pessimistisch over Victoria VR. 0% van de tweets was neutraal over Victoria VR. De sentimentscores zijn gebaseerd op 1 tweets.

Op Reddit werd Victoria VR genoemd in 1 Reddit-berichten en er waren 2 reacties over Victoria VR. Reddit-berichten hadden gemiddeld minder upvotes dan downvotes en Reddit-reacties hadden gemiddeld meer upvotes dan downvotes.

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