数据来自 CoinMarketCap, CoinGecko 和其他第三方。我们不保证所提供数据的准确性。 了解更多
关于 Victoria VR
Victoria VR: Open-Source AI Platform for the 3D Internet
Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet.
Key Sectors and Applications
• AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors
• Generative AI: Spatial models convert text to assets, worlds, and logic.
• AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks
• AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync).
• Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop.
• Enterprise Applications: No-code twins, configurators, virtual stores and showrooms.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Gaming: Games and experiences building, AI avatars and cross-platform publishing.
• AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data.
• Generative AI: Prompt-based creation of environments, assets, and logic.
• AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees.
• Spatial Computing: Cross-platform tools enabling real-time interactive applications.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Enterprise Applications: Collaboration, data visualization, and AI copilots for operations.
• AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services.
Core Components of the Platform
• VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins.
• AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge).
• AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration.
• AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises.
• Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy.
Target Audiences
• Independent creators & studios – zero-code content creation.
• Brands & retail – virtual storefronts, AI-powered customer service.
• Education & training providers – simulations and AI tutors.
• Enterprises – AI copilots, collaboration environments, and spatial data rooms.
• General users – immersive applications with built-in onboarding experiences.
Why It Matters
• Time-to-content collapses: Creation cycles shrink from weeks to hours.
• Accessibility: Zero-code tools and cross-device access reduce entry barriers.
• Economy with utility: $VR token underpins transactions, subscriptions, and rewards.
• Sustainability: Utility-driven design replaces speculative models.
• Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade
交易洞察
市场统计数据
市值
US$2511.86万
0.19%
FDV
US$2511.86万
流通供应量
168亿 VR
最大供应量
168亿 VR
总供应量
168亿 VR
稀释估值
US$2513.19万
表现
热门程度
数据不足
主导地位
0%
成交量(24 小时)
US$98.84万
20.66%
交易量(7 天)
US$600.35万
交易量(30 天)
US$3297.52万
历史最高记录
US$0.71
价格变动(1 年)
71.07%
其他详细信息
市场详情
VR 相较于市场
↘ 59.08%
VR vs 比特币
↘ 59.45%
VR vs 以太币
↘ 50.44%
标签
vr-ar
ai-big-data
collectibles-nfts
gaming
+3
网络和地址
网络 | 地址 | |
|---|---|---|
Ethereum | 0x7d5121505149065b562C789A0145eD750e6E8cdD |
价格历史记录
时间 | 价格 | 更改 |
|---|---|---|
今天 | US$0.001495 | |
1 天 | US$0.001494 | |
1 周 | US$0.001489 | |
1 个月 | US$0.001486 | |
1 年 | US$0.00517 |
常见问题
社交统计
帖子受欢迎度
#3552
贡献者
0
帖子
0
% 关于 Victoria VR
0%
文章
0
X (Twitter)
0% bullish
情绪值
0.0 ★
重点
共有 0 个人在讨论 Victoria VR,在所收集帖子中按最多提及和活动量计算排名第 3,552。在过去 24 小时内,Victoria VR 在所有社交媒体平台上的平均情绪得分为 0.0(满分为 5 分)。 最后,Victoria VR 越来越失去新闻价值,有 0 篇关于 Victoria VR 的新闻报道发表。
在 Reddit 上,有 0 篇 Reddit 帖子提及 Victoria VR,并且有 0 条评论涉及 Victoria VR。 平均而言,Reddit 帖子的赞成票少于反对票,而 Reddit 评论中的赞成票多于反对票。
由 LunarCrush 提供技术支持
Victoria VR 计算器
相关资产
法务
信息仅供参考,不应被视为投资建议。具体内容不构成关于购买或出售特定数字资产或者采用特定投资策略的建议。Coinbase 不对所提供的任何信息或特定资产的准确性、适用性或有效性作出任何声明。
某些内容由与 Coinbase Inc. 或其任何附属公司无关的第三方准备,Coinbase 不对此类内容负责。Coinbase 对内容中的任何错误或延迟,或根据任何内容采取的任何措施概不负责。信息仅供参考,不应被视为投资建议。具体内容不构成关于购买或出售特定数字资产或者采用特定投资策略的建议。Coinbase 不对所提供的任何信息或特定资产的准确性、适用性或有效性作出任何声明。所示价格仅用于说明目的。实际加密货币价格和相关统计数据可能会有所不同。显示的数据可能反映在 Coinbase 交易平台交易的资产,并选择了其他加密货币进行交易。







